Website powered by

Maya Custom Scripts

Custom Scripts I created in Maya with Python

UnBevel (Port from 3ds Max)

UnBevel (Port from 3ds Max)

Edit Normal (Normalize between faces or Average of all faces), Respect hard edges

Edit Normal (Normalize between faces or Average of all faces), Respect hard edges

Edit Normal, normal direction for Average is by selection island, works on Ngon

Edit Normal, normal direction for Average is by selection island, works on Ngon

EzBevel, bevel selected edges or hard edges, add attributes for multiply objects control

EzBevel, bevel selected edges or hard edges, add attributes for multiply objects control

Delete Input, tried to make Maya a little non-destructive, used mostly with EzBevel

Delete Input, tried to make Maya a little non-destructive, used mostly with EzBevel

Line Projection, projecting first edge to second edge, useful for connecting angle faces

Line Projection, projecting first edge to second edge, useful for connecting angle faces

Move Point, used to get perpendicular  edges, making square easier

Move Point, used to get perpendicular edges, making square easier

Move Point,  works on freeze transformation object

Move Point, works on freeze transformation object

Precist Point, add vertices based on input Maya unit, useful for adding exact buffer line

Precist Point, add vertices based on input Maya unit, useful for adding exact buffer line

Precist Point, works on freeze transformation object

Precist Point, works on freeze transformation object

EzMatch, match object on X Axis on single plane, scale supported

EzMatch, match object on X Axis on single plane, scale supported

EzScale, only affected scale on selected axis, driven with locator

EzScale, only affected scale on selected axis, driven with locator

UV Move, move selected UV shell to border, offset (Pixels) supported

UV Move, move selected UV shell to border, offset (Pixels) supported

UV Move, move UV base on bounding box of the first selection, offset (Pixels) supported

UV Move, move UV base on bounding box of the first selection, offset (Pixels) supported

UV Move, move based on UV point, offset (Pixels) supported

UV Move, move based on UV point, offset (Pixels) supported

UV Offset + UV Scale, offset to center and scale based on bounding box of first UV shell selection

UV Offset + UV Scale, offset to center and scale based on bounding box of first UV shell selection