Custom Scripts I created in Maya with Python
UnBevel (Port from 3ds Max)
Edit Normal (Normalize between faces or Average of all faces), Respect hard edges
Edit Normal, normal direction for Average is by selection island, works on Ngon
EzBevel, bevel selected edges or hard edges, add attributes for multiply objects control
Delete Input, tried to make Maya a little non-destructive, used mostly with EzBevel
Line Projection, projecting first edge to second edge, useful for connecting angle faces
Move Point, used to get perpendicular edges, making square easier
Move Point, works on freeze transformation object
Precist Point, add vertices based on input Maya unit, useful for adding exact buffer line
Precist Point, works on freeze transformation object
EzMatch, match object on X Axis on single plane, scale supported
EzScale, only affected scale on selected axis, driven with locator
UV Move, move selected UV shell to border, offset (Pixels) supported
UV Move, move UV base on bounding box of the first selection, offset (Pixels) supported
UV Move, move based on UV point, offset (Pixels) supported
UV Offset + UV Scale, offset to center and scale based on bounding box of first UV shell selection